Hello Chris!
I am an intern at the DPZ.
I have an issue with my protocol of blue circles. I wanted to add a state, in which no double-colored circle pops up and after a random timer, the new set of circles pops up, depending on the value of N.
But, while I run it, it stops and it’s not updating the display, like it’s stuck.
Also, the 12Distractors part brings up 24Distractors.
Any idea what can fix it?
I am copying the code here, because I can’t send a file:
trial (nsamples = 1) {
task {
state 'checkN' {
goto (
target = 'randN'
when = N == 2 || N == 3 || N == 4 || N == 5
)
goto ('init')
}
state 'randN' {
N = disc_rand(1,4)
goto (
target = 'gBall10'
when = timer_expired(Timer10)
)
goto (
target = 'gBall9'
when = timer_expired(Timer9)
)
goto (
target = 'gBall8'
when = timer_expired(Timer8)
)
goto (
target = 'gBall7'
when = timer_expired(Timer7)
)
goto (
target = 'gBall6'
when = timer_expired(Timer6)
)
goto (
target = 'gBall5'
when = timer_expired(Timer5)
)
goto (
target = 'gBall4'
when = timer_expired(Timer4)
)
goto (
target = 'gBall3'
when = timer_expired(Timer3)
)
goto (
target = 'gBall2'
when = timer_expired(Timer2)
)
goto(
target = 'gBall1'
when = timer_expired(Timer1)
)
goto ('init')
}
state 'gBall1' {
size_gBall = 0.5
update_display ()
goto ('init')
}
state 'gBall2' {
size_gBall = 1
update_display ()
goto ('init')
}
state 'gBall3' {
size_gBall = 1.5
update_display ()
goto ('init')
}
state 'gBall4' {
size_gBall = 2
update_display ()
goto ('init')
}
state 'gBall5' {
size_gBall = 2.5
update_display ()
goto ('init')
}
state 'gBall6' {
size_gBall = 3
update_display ()
goto ('init')
}
state 'gBall7' {
size_gBall = 3.5
update_display ()
goto ('init')
}
state 'gBall8' {
size_gBall = 4
update_display ()
goto ('init')
}
state 'gBall9' {
size_gBall = 4.5
update_display ()
goto ('init')
}
state 'gBall10' {
size_gBall = 5
update_display ()
goto ('init')
}
state 'gBall' {
//size_gBall += (3/(20/5))
size_gBall = 0.5
update_display ()
timenow = now()
goto ('init')
}
state 'init' {
dequeue_stimulus(feederFull0)
dequeue_stimulus(feederFull1)
dequeue_stimulus(feederFull2)
dequeue_stimulus(feederFull3)
dequeue_stimulus(feederFull4)
dequeue_stimulus(feederFull5)
dequeue_stimulus(feederFull6)
dequeue_stimulus(feederFull7)
dequeue_stimulus(feederFull8)
dequeue_stimulus(feederFull9)
dequeue_stimulus(feederFull10)
dequeue_stimulus(feederFull11)
update_display ()
random_delay = 1e6 * disc_rand(0.7, 2)
random_delay2 = 1e6 * disc_rand(3, 10)
feedStatR = 1
feedStatG = 1
feedStatB = 0
goto (target = '7Distractors'; when = N >= 4)
goto (target = '12Distractors'; when = N < 4 && N >= 3)
goto (target = '8Distractors'; when = N < 3 && N >=2)
goto (target = '4Distractors'; when = N < 2)
}
state '7Distractors' {
i = disc_rand(1,7)
queue_stimulus (feederEmpty0)
queue_stimulus (feederEmpty1)
queue_stimulus (feederEmpty2)
queue_stimulus (feederEmpty3)
queue_stimulus (feederEmpty4)
queue_stimulus (feederEmpty5)
queue_stimulus (feederEmpty6)
update_display ()
goto (target = 'feeder0Empty'; when = i == 1)
goto (target = 'feeder1Empty'; when = i == 2)
goto (target = 'feeder2Empty'; when = i == 3)
goto (target = 'feeder3Empty'; when = i == 4)
goto (target = 'feeder4Empty'; when = i == 5)
goto (target = 'feeder5Empty'; when = i == 6)
goto (target = 'feeder6Empty'; when = i == 7)
}
state '12Distractors'{
i = disc_rand(1,25)
queue_stimulus(feederEmpty0)
queue_stimulus(feederEmpty1)
queue_stimulus(feederEmpty2)
queue_stimulus(feederEmpty3)
queue_stimulus(feederEmpty4)
queue_stimulus(feederEmpty5)
queue_stimulus(feederEmpty6)
queue_stimulus(feederEmpty7)
queue_stimulus(feederEmpty8)
queue_stimulus(feederEmpty9)
queue_stimulus(feederEmpty10)
queue_stimulus(feederEmpty11)
queue_stimulus(feederEmpty12)
queue_stimulus(feederEmpty13)
queue_stimulus(feederEmpty14)
queue_stimulus(feederEmpty15)
queue_stimulus(feederEmpty16)
queue_stimulus(feederEmpty17)
queue_stimulus(feederEmpty18)
queue_stimulus(feederEmpty19)
queue_stimulus(feederEmpty20)
queue_stimulus(feederEmpty21)
queue_stimulus(feederEmpty22)
queue_stimulus(feederEmpty23)
queue_stimulus(feederEmpty24)
//wait(random_delay)
update_display ()
goto (target = 'feeder0Full'; when = i == 1)
goto (target = 'feeder1Full'; when = i == 2)
goto (target = 'feeder2Full'; when = i == 3)
goto (target = 'feeder3Full'; when = i == 4)
goto (target = 'feeder4Full'; when = i == 5)
goto (target = 'feeder5Full'; when = i == 6)
goto (target = 'feeder6Full'; when = i == 7)
goto (target = 'feeder7Full'; when = i == 8)
goto (target = 'feeder8Full'; when = i == 9)
goto (target = 'feeder9Full'; when = i == 10)
goto (target = 'feeder10Full'; when = i == 11)
goto (target = 'feeder11Full'; when = i == 12)
goto (target = 'feeder12Empty'; when = i == 13)
goto (target = 'feeder13Empty'; when = i == 14)
goto (target = 'feeder14Empty'; when = i == 15)
goto (target = 'feeder15Empty'; when = i == 16)
goto (target = 'feeder16Empty'; when = i == 17)
goto (target = 'feeder17Empty'; when = i == 18)
goto (target = 'feeder18Empty'; when = i == 19)
goto (target = 'feeder19Empty'; when = i == 20)
goto (target = 'feeder20Empty'; when = i == 21)
goto (target = 'feeder21Empty'; when = i == 22)
goto (target = 'feeder22Empty'; when = i == 23)
goto (target = 'feeder23Empty'; when = i == 24)
goto (target = 'feeder24Empty'; when = i == 25)
}
state '8Distractors'{
dequeue_stimulus(feederEmpty24)
dequeue_stimulus(feederEmpty23)
dequeue_stimulus(feederEmpty22)
dequeue_stimulus(feederEmpty21)
dequeue_stimulus(feederEmpty20)
dequeue_stimulus(feederEmpty19)
dequeue_stimulus(feederEmpty18)
dequeue_stimulus(feederEmpty17)
dequeue_stimulus(feederEmpty16)
dequeue_stimulus(feederEmpty15)
dequeue_stimulus(feederEmpty14)
dequeue_stimulus(feederEmpty13)
dequeue_stimulus(feederEmpty12)
dequeue_stimulus(feederEmpty11)
dequeue_stimulus(feederEmpty10)
dequeue_stimulus(feederEmpty9)
dequeue_stimulus(feederEmpty8)
i = disc_rand(1,8)
queue_stimulus(feederEmpty0)
queue_stimulus(feederEmpty1)
queue_stimulus(feederEmpty2)
queue_stimulus(feederEmpty3)
queue_stimulus(feederEmpty4)
queue_stimulus(feederEmpty5)
queue_stimulus(feederEmpty6)
queue_stimulus(feederEmpty7)
//wait (random_delay)
update_display ()
goto (target = 'feeder0Full'; when = i == 1)
goto (target = 'feeder1Full'; when = i == 2)
goto (target = 'feeder2Full'; when = i == 3)
goto (target = 'feeder3Full'; when = i == 4)
goto (target = 'feeder4Full'; when = i == 5)
goto (target = 'feeder5Full'; when = i == 6)
goto (target = 'feeder6Full'; when = i == 7)
goto (target = 'feeder7Full'; when = i == 8)
}
state '4Distractors'{
dequeue_stimulus(feederEmpty24)
dequeue_stimulus(feederEmpty23)
dequeue_stimulus(feederEmpty22)
dequeue_stimulus(feederEmpty21)
dequeue_stimulus(feederEmpty20)
dequeue_stimulus(feederEmpty19)
dequeue_stimulus(feederEmpty18)
dequeue_stimulus(feederEmpty17)
dequeue_stimulus(feederEmpty16)
dequeue_stimulus(feederEmpty15)
dequeue_stimulus(feederEmpty14)
dequeue_stimulus(feederEmpty13)
dequeue_stimulus(feederEmpty12)
dequeue_stimulus(feederEmpty11)
dequeue_stimulus(feederEmpty10)
dequeue_stimulus(feederEmpty9)
dequeue_stimulus(feederEmpty8)
dequeue_stimulus(feederEmpty7)
dequeue_stimulus(feederEmpty6)
dequeue_stimulus(feederEmpty5)
dequeue_stimulus(feederEmpty4)
i = disc_rand(1,4)
queue_stimulus(feederEmpty0)
queue_stimulus(feederEmpty1)
queue_stimulus(feederEmpty2)
queue_stimulus(feederEmpty3)
//wait (random_delay)
update_display ()
goto (target = 'feeder0Full'; when = i == 1)
goto (target = 'feeder1Full'; when = i == 2)
goto (target = 'feeder2Full'; when = i == 3)
goto (target = 'feeder3Full'; when = i == 4)
}
state 'feeder0Full'{
//dequeue_stimulus(feederEmpty0)
live_queue_stimulus(feederFull0)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag0)
}
state 'feeder1Full'{
live_queue_stimulus(feederFull1)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag1)
}
state 'feeder2Full'{
//dequeue_stimulus(feederEmpty2)
live_queue_stimulus(feederFull2)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag2)
}
state 'feeder3Full'{
//dequeue_stimulus(feederEmpty3)
live_queue_stimulus(feederFull3)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag3)
}
state 'feeder4Full'{
//dequeue_stimulus(feederEmpty4)
live_queue_stimulus(feederFull4)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag4)
}
state 'feeder5Full'{
//dequeue_stimulus(feederEmpty5)
live_queue_stimulus(feederFull5)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag5)
}
state 'feeder6Full'{
//dequeue_stimulus(feederEmpty6)
live_queue_stimulus(feederFull6)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag6)
}
state 'feeder7Full'{
//dequeue_stimulus(feederEmpty7)
live_queue_stimulus(feederFull7)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag7)
}
state 'feeder8Full'{
//dequeue_stimulus(feederEmpty8)
live_queue_stimulus(feederFull8)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag8)
}
state 'feeder9Full'{
//dequeue_stimulus(feederEmpty9)
live_queue_stimulus(feederFull9)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag9)
}
state 'feeder10Full'{
//dequeue_stimulus(feederEmpty10)
live_queue_stimulus(feederFull10)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag10)
}
state 'feeder11Full'{
//dequeue_stimulus(feederEmpty11)
live_queue_stimulus(feederFull11)
wait (random_delay)
update_display ()
goto(target = 'collect'; when = collectFlag11)
}
state 'feeder0Empty' {
live_queue_stimulus(feederEmpty0)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder1Empty' {
live_queue_stimulus (feederEmpty1)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder2Empty' {
live_queue_stimulus (feederEmpty2)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder3Empty' {
live_queue_stimulus (feederEmpty3)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder4Empty' {
live_queue_stimulus (feederEmpty4)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder5Empty' {
live_queue_stimulus (feederEmpty5)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder6Empty' {
live_queue_stimulus (feederEmpty6)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder7Empty' {
live_queue_stimulus (feederEmpty7)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder8Empty' {
live_queue_stimulus (feederEmpty8)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder9Empty' {
live_queue_stimulus (feederEmpty9)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder10Empty' {
live_queue_stimulus (feederEmpty10)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder11Empty' {
live_queue_stimulus (feederEmpty11)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder12Empty' {
live_queue_stimulus (feederEmpty12)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder13Empty' {
live_queue_stimulus (feederEmpty13)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder14Empty' {
live_queue_stimulus (feederEmpty14)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder15Empty' {
live_queue_stimulus (feederEmpty15)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder16Empty' {
live_queue_stimulus (feederEmpty16)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder17Empty' {
live_queue_stimulus (feederEmpty17)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder18Empty' {
live_queue_stimulus (feederEmpty18)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder19Empty' {
live_queue_stimulus (feederEmpty19)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder20Empty' {
live_queue_stimulus (feederEmpty20)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder21Empty' {
live_queue_stimulus (feederEmpty21)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder22Empty' {
live_queue_stimulus (feederEmpty22)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder23Empty' {
live_queue_stimulus (feederEmpty23)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'feeder24Empty' {
live_queue_stimulus (feederEmpty24)
update_display ()
goto(target = 'no collect'; when = timer_expired(random_delay))
}
state 'no collect' {
report ('timestamp1')
report ('timestamp2')
N = 0
feedStatR = 1
feedStatG = 0
feedStatB = 0
update_display ()
x0 = disc_rand(xPos_A,xPos_B)
x1 = disc_rand(xPos_A,xPos_B)
x2 = disc_rand(xPos_A,xPos_B)
x3 = disc_rand(xPos_A,xPos_B)
x4 = disc_rand(xPos_A,xPos_B)
x5 = disc_rand(xPos_A,xPos_B)
x6 = disc_rand(xPos_A,xPos_B)
x7 = disc_rand(xPos_A,xPos_B)
x8 = disc_rand(xPos_A,xPos_B)
x9 = disc_rand(xPos_A,xPos_B)
x10 = disc_rand(xPos_A,xPos_B)
x11 = disc_rand(xPos_A,xPos_B)
x12 = disc_rand(xPos_A,xPos_B)
x13 = disc_rand(xPos_A,xPos_B)
x14 = disc_rand(xPos_A,xPos_B)
x15 = disc_rand(xPos_A,xPos_B)
x16 = disc_rand(xPos_A,xPos_B)
x17 = disc_rand(xPos_A,xPos_B)
x18 = disc_rand(xPos_A,xPos_B)
x19 = disc_rand(xPos_A,xPos_B)
x20 = disc_rand(xPos_A,xPos_B)
x21 = disc_rand(xPos_A,xPos_B)
x22 = disc_rand(xPos_A,xPos_B)
x23 = disc_rand(xPos_A,xPos_B)
x24 = disc_rand(xPos_A,xPos_B)
y0 = disc_rand(yPos_A,yPos_B)
y1 = disc_rand(yPos_A,yPos_B)
y2 = disc_rand(yPos_A,yPos_B)
y3 = disc_rand(yPos_A,yPos_B)
y4 = disc_rand(yPos_A,yPos_B)
y5 = disc_rand(yPos_A,yPos_B)
y6 = disc_rand(yPos_A,yPos_B)
y7 = disc_rand(yPos_A,yPos_B)
y8 = disc_rand(yPos_A,yPos_B)
y9 = disc_rand(yPos_A,yPos_B)
y10 = disc_rand(yPos_A,yPos_B)
y11 = disc_rand(yPos_A,yPos_B)
y12 = disc_rand(yPos_A,yPos_B)
y13 = disc_rand(yPos_A,yPos_B)
y14 = disc_rand(yPos_A,yPos_B)
y15 = disc_rand(yPos_A,yPos_B)
y16 = disc_rand(yPos_A,yPos_B)
y17 = disc_rand(yPos_A,yPos_B)
y18 = disc_rand(yPos_A,yPos_B)
y19 = disc_rand(yPos_A,yPos_B)
y20 = disc_rand(yPos_A,yPos_B)
y21 = disc_rand(yPos_A,yPos_B)
y22 = disc_rand(yPos_A,yPos_B)
y23 = disc_rand(yPos_A,yPos_B)
y24 = disc_rand(yPos_A,yPos_B)
xPos0 = xPosAll[x0]
xPos1 = xPosAll[x1]
xPos2 = xPosAll[x2]
xPos3 = xPosAll[x3]
xPos4 = xPosAll[x4]
xPos5 = xPosAll[x5]
xPos6 = xPosAll[x6]
xPos7 = xPosAll[x7]
xPos8 = xPosAll[x8]
xPos9 = xPosAll[x9]
xPos10 = xPosAll[x10]
xPos11 = xPosAll[x11]
xPos12 = xPosAll[x12]
xPos13 = xPosAll[x13]
xPos14 = xPosAll[x14]
xPos15 = xPosAll[x15]
xPos16 = xPosAll[x16]
xPos17 = xPosAll[x17]
xPos18 = xPosAll[x18]
xPos19 = xPosAll[x19]
xPos20 = xPosAll[x20]
xPos21 = xPosAll[x21]
xPos22 = xPosAll[x22]
xPos23 = xPosAll[x23]
xPos24 = xPosAll[x24]
yPos0 = yPosAll[y0]
yPos1 = yPosAll[y1]
yPos2 = yPosAll[y2]
yPos3 = yPosAll[y3]
yPos4 = yPosAll[y4]
yPos5 = yPosAll[y5]
yPos6 = yPosAll[y6]
yPos7 = yPosAll[y7]
yPos8 = yPosAll[y8]
yPos9 = yPosAll[y9]
yPos10 = yPosAll[y10]
yPos11 = yPosAll[y11]
yPos12 = yPosAll[y12]
yPos13 = yPosAll[y13]
yPos14 = yPosAll[y14]
yPos15 = yPosAll[y15]
yPos16 = yPosAll[y16]
yPos17 = yPosAll[y17]
yPos18 = yPosAll[y18]
yPos19 = yPosAll[y19]
yPos20 = yPosAll[y20]
yPos21 = yPosAll[y21]
yPos22 = yPosAll[y22]
yPos23 = yPosAll[y23]
yPos24 = yPosAll[y24]
wait(feedingTime)
dequeue_stimulus (money)
update_display ()
queue_stimulus (money)
update_display ()
wait (random_delay2)
goto (
target = 'EndExp'
when = timer_expired(MyTimer)
)
goto(target = 'checkN')
}
state 'collect'{
report('timestamp1')
report('timestamp2')
num_collected += 1
///play_sound (correct_sound)
N += 0.5
feedStatR = 1
feedStatG = 0
feedStatB = 0
///Random delay
update_display ()
x0 = disc_rand(xPos_A,xPos_B)
x1 = disc_rand(xPos_A,xPos_B)
x2 = disc_rand(xPos_A,xPos_B)
x3 = disc_rand(xPos_A,xPos_B)
x4 = disc_rand(xPos_A,xPos_B)
x5 = disc_rand(xPos_A,xPos_B)
x6 = disc_rand(xPos_A,xPos_B)
x7 = disc_rand(xPos_A,xPos_B)
x8 = disc_rand(xPos_A,xPos_B)
x9 = disc_rand(xPos_A,xPos_B)
x10 = disc_rand(xPos_A,xPos_B)
x11 = disc_rand(xPos_A,xPos_B)
x12 = disc_rand(xPos_A,xPos_B)
x13 = disc_rand(xPos_A,xPos_B)
x14 = disc_rand(xPos_A,xPos_B)
x15 = disc_rand(xPos_A,xPos_B)
x16 = disc_rand(xPos_A,xPos_B)
x17 = disc_rand(xPos_A,xPos_B)
x18 = disc_rand(xPos_A,xPos_B)
x19 = disc_rand(xPos_A,xPos_B)
x20 = disc_rand(xPos_A,xPos_B)
x21 = disc_rand(xPos_A,xPos_B)
x22 = disc_rand(xPos_A,xPos_B)
x23 = disc_rand(xPos_A,xPos_B)
x24 = disc_rand(xPos_A,xPos_B)
y0 = disc_rand(yPos_A,yPos_B)
y1 = disc_rand(yPos_A,yPos_B)
y2 = disc_rand(yPos_A,yPos_B)
y3 = disc_rand(yPos_A,yPos_B)
y4 = disc_rand(yPos_A,yPos_B)
y5 = disc_rand(yPos_A,yPos_B)
y6 = disc_rand(yPos_A,yPos_B)
y7 = disc_rand(yPos_A,yPos_B)
y8 = disc_rand(yPos_A,yPos_B)
y9 = disc_rand(yPos_A,yPos_B)
y10 = disc_rand(yPos_A,yPos_B)
y11 = disc_rand(yPos_A,yPos_B)
y12 = disc_rand(yPos_A,yPos_B)
y13 = disc_rand(yPos_A,yPos_B)
y14 = disc_rand(yPos_A,yPos_B)
y15 = disc_rand(yPos_A,yPos_B)
y16 = disc_rand(yPos_A,yPos_B)
y17 = disc_rand(yPos_A,yPos_B)
y18 = disc_rand(yPos_A,yPos_B)
y19 = disc_rand(yPos_A,yPos_B)
y20 = disc_rand(yPos_A,yPos_B)
y21 = disc_rand(yPos_A,yPos_B)
y22 = disc_rand(yPos_A,yPos_B)
y23 = disc_rand(yPos_A,yPos_B)
y24 = disc_rand(yPos_A,yPos_B)
xPos0 = xPosAll[x0]
xPos1 = xPosAll[x1]
xPos2 = xPosAll[x2]
xPos3 = xPosAll[x3]
xPos4 = xPosAll[x4]
xPos5 = xPosAll[x5]
xPos6 = xPosAll[x6]
xPos7 = xPosAll[x7]
xPos8 = xPosAll[x8]
xPos9 = xPosAll[x9]
xPos10 = xPosAll[x10]
xPos11 = xPosAll[x11]
yPos0 = yPosAll[y0]
yPos1 = yPosAll[y1]
yPos2 = yPosAll[y2]
yPos3 = yPosAll[y3]
yPos4 = yPosAll[y4]
yPos5 = yPosAll[y5]
yPos6 = yPosAll[y6]
yPos7 = yPosAll[y7]
yPos8 = yPosAll[y8]
yPos9 = yPosAll[y9]
yPos10 = yPosAll[y10]
yPos11 = yPosAll[y11]
wait(feedingTime)
m += m_size
m_string = (string)m
dequeue_stimulus (money)
update_display ()
queue_stimulus (money)
update_display ()
totcir1 += cirStep
//update_display ()
goto (
target = 'EndExp'
when = timer_expired(MyTimer)
)
goto(target = 'checkN')
}
state 'EndExp'{
clear_display()
wait (2s)
queue_stimulus (thanks)
update_display ()
wait (3s)
dequeue_stimulus (thanks)
action/wait(10s)
yield()
}
}
}
report ('$duration is the duration')
report ('$num_collected targets were collected')
}