Hi Chris,
I looked at the online doc but couldn’t easily determine the answer to this:
For a gaussian mask stimulus, there is a size and a std dev parameter.
Size is the full length along one axis, correct? So the full stimulus square is x_size by y_size (not x_size2, y_size2), yes?
Re: std_dev parameter: does mask have an actual standard dev on screen (in degrees) that is x_sizestd_dev? So if we set std_dev to 0.3, and size is 10, then mask std_dev_degrees is 3, and from the peak, there are about 1.8 std. devs visible to the nearest edge? (i.e., (size_x/2) * std_dev) I suspect this might not be correct because at std_dev==3, the pixel values are indistinguishable from the background which I’d suspect happens only around 3 std. devs from the peak. (So then is the actual on screen standard dev: size/2std_dev, i.e. 1.5 in above example?)
Let me know if I can make this more clear. I’d look at the code but I also wanted to confirm your intention.
Thanks,
Mark